That if you need more toughness.ģ) Gruesome Feast is not recommended for SOLO, generating globes is usually very slow. GR100 is no big deal even with mediocre gear now.ġ) Rush of Essence can greatly help you maintaining mana drain.Ģ) Jungle Fortitude is good. GR130 cleared in 2.6.1 PTR with this build in 4p, as well as GR113 as solo (with very high paragons). Gizzard can help with recovery if you remove Leeching Beasts and will manually cast Locust Swarm (with Furnace setup for example) Paragon Priorities So Esoteric Alteration might not be as good as Mutilation Guard here, i noticed i mostly suffer from heavy-hitting melee attacks. WDs usually have a lot of allres, as INT users. If you are fishing for insane density that you can also use PE for solo as well but Taeguk's extra Armor is good to have for squishy WD.ġ) Coils of the First spider will give you much much recovery, but less toughness than Lakumba's and less damage than Mantle of Channelling.Ģ) Molten Wildebeest's Gizzard/Mutilation Guard instead of Taeguk/Esoteric Alteration. Trust me you need LOADS of toughness and recovery to survive SOLO.ġ) Convention of the Elements instead of UnityĢ) Gruesome Feast, Pirce the Veil, Confidence Ritual, Creeping Death passivesģ) Topaz in helm if mana managment is problematicalĤ) Pain Enhancer for faster melting of trash insted of Stricken. Listed here is a SOLO setup for max toughness. You deal 250–300 % increased damage to enemies affected by both your Haunt and Locust Swarm.
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